New
This version does lighting using a ‘clustered shading’ approach. Behavior and performance might be different compared to the previous version.
Starting with this version lights will also have a finite range of 3x the radius=
specified in the light command. An object with the following command:
create light color=red radius=20
Will result in a light with the first 20m having the same intensity as in previous versions, but reduce its intensity linearly over the next 40m beyond that. This is added on top of the existing intensity curve, instead of replacing it.
Fixes
- Fix specular maps on opaque objects in Direct3D 11 mode
- Fix sound volume settings not being applied to new sounds (streaming sources like MP3, Ogg Vorbis and Opus only, WAV was unaffected)
Known issues
- Multi-sample anti-alias needs to be disabled or VP won’t function properly in Direct3D 11 mode
- New lighting approach only available in Direct3D 11 mode
- Names above avatars don’t appear
- Web commands and overlays don’t work
- Some scenes with many lights may be slower, even on very capable graphics hardware, because the light clusters are calculated on the CPU
- Objects with transparent surfaces are still limited to a maximum of 32 active lights for the whole scene
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Feedback
I would appreciate any feedback on this test version. Please comment below this post to share your thoughts.