New
- Determine active lights for each light cluster using a compute shader, which is much faster with many lights (Direct3D Feature Level 11_0 required)
- Use a fixed width font used for action fields in object properties
- Show application name and version when right clicking on users in user list
Fixed
- Fix select recent objects (debug menu)
- Fix too large radius used for light culling (causes more unnecessary lighting calculations to be done, reducing performance)
- Fix incorrect light culling for nearest light cluster
Known Issues
- Multi-sample anti-alias needs to be disabled or VP won’t function properly in Direct3D 11 mode
- New lighting approach only available in Direct3D 11 mode
- Names above avatars don’t appear
- Web commands and overlays don’t work
- Objects with transparent surfaces are still limited to a maximum of 32 active lights for the whole scene
Download
Download for 64-bit Windows