Virtual Paradise 0.4.1-alpha.10

New

  • Determine active lights for each light cluster using a compute shader, which is much faster with many lights (Direct3D Feature Level 11_0 required)
  • Use a fixed width font used for action fields in object properties
  • Show application name and version when right clicking on users in user list

Fixed

  • Fix select recent objects (debug menu)
  • Fix too large radius used for light culling (causes more unnecessary lighting calculations to be done, reducing performance)
  • Fix incorrect light culling for nearest light cluster

Known Issues

  • Multi-sample anti-alias needs to be disabled or VP won’t function properly in Direct3D 11 mode
  • New lighting approach only available in Direct3D 11 mode
  • Names above avatars don’t appear
  • Web commands and overlays don’t work
  • Objects with transparent surfaces are still limited to a maximum of 32 active lights for the whole scene

Download

Download for 64-bit Windows