Virtual Paradise

Virtual Paradise is an online virtual universe consisting of several 3D worlds. In each world you can chat with others, create your own buildings and explore the environments built by other users of Virtual Paradise.

Go to downloads »

Getting started

To get started you need a Virtual Paradise account. You can create a free account on the registration page.

Go to registration »

Latest News: Version 0.3.65

There's a new version of VP! Version 0.3.65 adds support for MP3 sounds, world entry point world setting and fixes a sound related bug.
There have been two versions before this one that didn't get an announcement. So, if you missed those this might be a good time to catch up three versions in one go 🙂

List of changes:

Picture: WTC in Blizzard world by OptimumPx. Visit in-world by saying: !j wtc;

Show Comments

More News

Version 0.3.63 and 0.3.64
Read More & Comment VP version 0.3.64 has just been released! It fixes two issues that were introduced in the recently released version 0.3.63 and also has a few other improvements. 🙂

Changes in 0.3.64:
  • Fix incorrect near clipping plane on Direct3D 9 and 11 renderers (introduced in 0.3.63)
  • Fix spot lights not working properly on objects that use scale (introduced in 0.3.63)
  • Fix stereo WAV sound files not playing with 3D positioning
  • Fix typo in invitation accepted message
  • Map MD5 animation joints to mesh joints by name instead of relying on both files to have the same joint ordering
Changes in 0.3.63:
  • Add a horizontal separator line to chat when switching to a different world
  • Fix "solid no" command not having an immediate effect if the object is already being touched
  • Fix VP crashing without any notification
  • Fix all particle emitters in a selection being overwritten by the settings of the last selected particle emitter
  • Fix audio files with uppercase file extension not being recognized
  • Fix incorrect rotation applied for path animations
  • Fix loading of DDS textures without mipmaps
  • Fix reset rotation button not marking the object as changed, resulting in it not being saved properly unless other changes were made as well
  • Fix texture command on MD2 models
  • Hide user names for consecutive messages by the same user
  • Improve error handling in Direct3D device creation
  • Improve frame rate of web browser
  • Specific particle type for double sided flat panels
  • Support lower WAV sample rate (wind.wav seems to use 7333 Hz)
  • Support tag parameter for normalmap and specularmap commands
Version 0.3.62 Version 0.3.61 Version 0.3.60

All news articles »